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Millian battle sprite

Mondex #128 · Water Body Dokimon

Millian

WaterFairy

  • Stage 3 of 3
  • Evolves from Milli

Millian is a mysterious humanoid Dokimon to which much is unknown. But it's been said they can possess humans and alter memories.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Millian base stats

Health
80
Attack
40
Defense
55
Mgk. Atk
125
Mgk. Def
110
Speed
140
Base stat total
550

A base stat total of 550 puts it in the top quarter of all 144. Its strongest stat is Speed at 140 (in the top 10% of all 144 for that stat) and its weakest is Attack at 40.

Millian type defenses

How much damage Millian takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Grass2×
  • Electric2×
  • Light2×
  • Poison2×
  • Ghost2×

Resists

  • Fire¼×
  • Dark½×
  • Fighting½×
  • Dragon½×
  • Fairy½×
  • Ice½×

Best counters to Millian

  • Draeking (Dragon/Ghost) — Ghost attacks hit Millian for 2×
  • Hexabelle (Ghost/Fairy) — Ghost attacks hit Millian for 2×
  • Ohm (Electric/Fairy) — Electric attacks hit Millian for 2×
  • X-Koboma (Fire/Ghost) — Ghost attacks hit Millian for 2×
  • Sylvaguard (Grass/Flying) — Grass attacks hit Millian for 2×

Millian evolution

Millian is the family's final form at 550 base stat total — up 285 from Blu's 265. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Millian forms & rarity

Every Millian obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Millian learns by level

LvMoveElementCat.PowAccPP
1Peek-a-booFairyMagic40100%30
1Charm CircleFairySupport——20
3Sea SaltsWaterMagic4085%15
5High TideWaterSupport—100%30
7Wisp LanternFairyMagic45100%25
9Simple SpellFairyMagic50100%30
11AlarmLightSupport—100%40
13Tide CallWaterMagic50100%20
15HailstoneIceMagic5095%25
18Iron CurlLightSupport—100%40
21Spore CloudGrassMagic5095%20
22Glacial EmbraceSignatureIceSupport——20
24Rain RushWaterPhysical7095%10
27PurifyLightSupport——40
30Soul DrainGhostMagic7085%5
31Night TerrorSignatureDarkMagic5595%20
33SharpenLightSupport——30
36Moonlit WaltzFairyMagic7595%20
39FireballFireMagic7590%15
42Smoke BombLightSupport——25
44Abyssal PullWaterMagic8090%15
46Sweet SongFairyMagic80100%15
48ProtectLightSupport—100%15
51Still WatersWaterMagic8590%10
51Dark BondSignatureDarkMagic9585%15
54CannonballWaterPhysical9080%10

Where to find Millian in Dokimon Quest

Millian does not appear in the extracted wild encounter tables. It is normally obtained another way — by evolving Milli, as a gift or story reward, or from a Ranger battle.