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Ohm battle sprite

Mondex #119 · Spark Sprite Dokimon

Ohm

ElectricFairy

  • Stage 5 of 5
  • Evolves from Hexabelle

Ohm buzzes with an electric aura that crackles with fairy dust. It's known to bring life to the still air, making the very atmosphere around it hum with energy.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Ohm base stats

Health
70
Attack
21
Defense
56
Mgk. Atk
177
Mgk. Def
110
Speed
176
Base stat total
610

A base stat total of 610 puts it in the top 10% of all 144. Its strongest stat is Mgk. Atk at 177 (in the top 10% of all 144 for that stat) and its weakest is Attack at 21.

Ohm type defenses

How much damage Ohm takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Grass2×
  • Poison2×
  • Ghost2×

Resists

  • Fire½×
  • Water½×
  • Electric½×
  • Flying½×
  • Fighting½×
  • Dragon½×
  • Fairy½×
  • Ice½×

Best counters to Ohm

  • Draeking (Dragon/Ghost) — Ghost attacks hit Ohm for 2×
  • Hexabelle (Ghost/Fairy) — Ghost attacks hit Ohm for 2×
  • X-Koboma (Fire/Ghost) — Ghost attacks hit Ohm for 2×
  • Sylvaguard (Grass/Flying) — Grass attacks hit Ohm for 2×
  • Dartarget (Dark/Ghost) — Ghost attacks hit Ohm for 2×

Ohm evolution

Ohm is the family's final form at 610 base stat total — up 345 from Gloombud's 265. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Ohm forms & rarity

Every Ohm obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Ohm learns by level

LvMoveElementCat.PowAccPP
1Static ShockElectricMagic20100%40
1Charm CircleFairySupport——20
3Light LassoElectricPhysical30100%40
5Peek-a-booFairyMagic40100%30
7OverclockElectricSupport——20
9Sea SaltsWaterMagic4085%15
11Wisp LanternFairyMagic45100%25
13Simple SpellFairyMagic50100%30
15SuperchargeElectricSupport—90%15
18LightningElectricMagic5095%40
21HijinxDarkMagic5580%20
24Gale SliceFlyingMagic5595%20
27PurifyLightSupport——40
30Spirit PalmFightingMagic55100%20
33Live WireElectricPhysical6095%20
36SharpenLightSupport——30
39Halo RingLightMagic6595%20
42Moonlit WaltzFairyMagic7595%20
44Sweet SongFairyMagic80100%15
46Pep TalkLightSupport—70%15
47Aura BurstSignatureFightingMagic8585%15
48StarfallLightMagic8090%25
51Charge CannonElectricMagic8590%15
54RadianceLightMagic10085%10

Where to find Ohm in Dokimon Quest

Ohm does not appear in the extracted wild encounter tables. It is normally obtained another way — by evolving Hexabelle, as a gift or story reward, or from a Ranger battle.