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Water elementMagic category

Tide Call

WaterMagic50 Power100% Accuracy

Pulls the water out of the air and drops all of it on the enemy at once.

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Tide Call move data

ElementWater
CategoryMagic
Power50
Accuracy100%
PP20
TargetEnemy
Base power rank#3 of 4 Water Magic moves (ties share a rank)

What Tide Call hits hard

The Water multiplier depends on the target's element. For two-element targets, multiply both values. See the full type chart.

DamageTarget elements
2×
FirePoison
1×
WaterDarkLightFlyingFightingDragonFairyGhost
½×
GrassElectricIce

Which Dokimon learn Tide Call?

20 Dokimon learn this move by level-up. The level is the first listed level in this build; wild areas show recorded encounters only.

DokimonElementLearns atRecorded wild areas
SquibblyWaterLv. 15No wild encounter in this data
MudslipWaterFlyingLv. 11Route 14, The Deep Sea · more areas unresolved
TigrisFireLv. 9Yumeko's Domain · more areas unresolved
SoulDarkLv. 9Passaway Caves, Which-way Caves, Mysterious Cave · more areas unresolved
WoollecElectricPoisonLv. 15No wild encounter in this data
MisoDragonLightLv. 7Yumeko's Domain
AtlasDragonWaterLv. 3Route 03, Rugged Ridge · more areas unresolved
ToppaWaterLv. 15Route 11, Route 12, Scarlet Sea, Pirate Ship, Route 14, The Deep Sea · more areas unresolved
GumbaWaterPoisonLv. 21Route 06, Route 12, Scarlet Sea, Pirate Ship, Route 14, Wicked Woods, The Great Forest, The Deep Sea · more areas unresolved
ToxihopWaterPoisonLv. 21Route 06, Wicked Woods, The Great Forest
BloomtadGrassWaterLv. 15No wild encounter in this data
Mimi-toGrassWaterLv. 7Wild area unresolved
MushloGrassLv. 7Route 07, Route 14, Wicked Woods, The Great Forest · more areas unresolved
SnekGrassLv. 9Gad'riel Peak, Tenshou Tower, Route 14, Darkshawl Peak, Fairy Island · more areas unresolved
DuskalinaDarkFairyLv. 13No wild encounter in this data
BluWaterFairyLv. 21Darkshawl Peak, Fairy Island
MilliWaterFairyLv. 13Darkshawl Peak, Fairy Island
MillianWaterFairyLv. 13No wild encounter in this data
MagFireLv. 9Fairy Island
ToolaWaterLv. 11No wild encounter in this data

Tide Call and nearby Water Magic moves

Up to six moves with the nearest base power are shown for comparison. This is not a damage or overall strength ranking; effects, accuracy, type multipliers and user stats also matter.

MovePowerAccuracyPP
Still Waters8590%10
Abyssal Pull8090%15
Tide Call50100%20
Sea Salts4085%15

Data and related pages

Move values, level-up lists and wild encounters are extracted from Steam build 2026-10-02. Browse all moves, compare elements on the type chart, or follow a learner above to its Dokimon entry and recorded areas.