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Milli battle sprite

Mondex #127 · Dancing Sire Dokimon

Milli

WaterFairy

  • Stage 2 of 3
  • Wild — 2 areas

Milli are theorized to be the cause of siren stories, as people have reported hearing voices from the dead while being near them.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Milli base stats

Health
55
Attack
15
Defense
40
Mgk. Atk
95
Mgk. Def
85
Speed
85
Base stat total
375

A base stat total of 375 puts it below the median. Its strongest stat is Mgk. Atk at 95 (above the median for that stat) and its weakest is Attack at 15.

Milli type defenses

How much damage Milli takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Grass2×
  • Electric2×
  • Light2×
  • Poison2×
  • Ghost2×

Resists

  • Fire¼×
  • Dark½×
  • Fighting½×
  • Dragon½×
  • Fairy½×
  • Ice½×

Best counters to Milli

  • Draeking (Dragon/Ghost) — Ghost attacks hit Milli for 2×
  • Hexabelle (Ghost/Fairy) — Ghost attacks hit Milli for 2×
  • Ohm (Electric/Fairy) — Electric attacks hit Milli for 2×
  • X-Koboma (Fire/Ghost) — Ghost attacks hit Milli for 2×
  • Sylvaguard (Grass/Flying) — Grass attacks hit Milli for 2×

Milli evolution

Milli evolves into Millian at level 40. The line finishes as Millian at 550 base stat total, 175 above Milli's 375.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Milli forms & rarity

Every Milli obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Milli learns by level

LvMoveElementCat.PowAccPP
1Sea SaltsWaterMagic4085%15
1Charm CircleFairySupport——20
3Peek-a-booFairyMagic40100%30
5High TideWaterSupport—100%30
7Wisp LanternFairyMagic45100%25
9Simple SpellFairyMagic50100%30
11Iron CurlLightSupport—100%40
13Tide CallWaterMagic50100%20
15HailstoneIceMagic5095%25
18PurifyLightSupport——40
21Spore CloudGrassMagic5095%20
24Wailing VeilGhostMagic6095%20
27GlimmerLightSupport——30
30IgniteFireMagic60100%20
33Smoke BombLightSupport——25
35Siren ScreechSignatureGhostMagic8090%15
36Anchor BashWaterPhysical7090%10
39Moonlit WaltzFairyMagic7595%20
42ProtectLightSupport—100%15
44Sweet SongFairyMagic80100%15
46Abyssal PullWaterMagic8090%15
48Pep TalkLightSupport—70%15
51Still WatersWaterMagic8590%10
54SubmarineWaterPhysical8590%15

Where to find Milli in Dokimon Quest

AreaLevelsEncounter rate
Darkshawl Peak29–335.9%
Fairy Island30–385.6%