Sea Salts
WaterMagic40 Power85% Accuracy
Throws a pinch of sea salts into the enemy's eyes, and lowers accuracy.
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Signature assignment: Glaceia at Lv. 11
Sea Salts move data
| Element | Water |
|---|---|
| Category | Magic |
| Power | 40 |
| Accuracy | 85% |
| PP | 15 |
| Target | Enemy |
| Base power rank | #4 of 4 Water Magic moves (ties share a rank) |
Secondary effects
- effectChance: 100%
- enemy Evasion stage: -1
What Sea Salts hits hard
The Water multiplier depends on the target's element. For two-element targets, multiply both values. See the full type chart.
| Damage | Target elements |
|---|---|
| 2× | |
| 1× | |
| ½× |
Which Dokimon learn Sea Salts?
20 Dokimon learn this move by level-up. The level is the first listed level in this build; wild areas show recorded encounters only.
| Dokimon | Element | Learns at | Recorded wild areas |
|---|---|---|---|
| Lv. 7 | No wild encounter in this data | ||
| Lv. 5 | Route 03, Route 11, Route 12, Scarlet Sea, Pirate Ship, Route 14, The Deep Sea · more areas unresolved | ||
| Lv. 11 | Route 14, The Deep Sea | ||
| Lv. 3 | Route 03, Rugged Ridge | ||
| Lv. 3 | Route 03, Route 04, Route 06, Route 15, ??? Town · more areas unresolved | ||
| Lv. 11 | Route 04 | ||
| Lv. 3 | Route 06, Yumeko's Domain | ||
| Lv. 1 | Route 03, Rugged Ridge · more areas unresolved | ||
| Lv. 7 | Route 11, Route 12, Scarlet Sea, Pirate Ship, Route 14, The Deep Sea · more areas unresolved | ||
| Lv. 3 | Route 06, Route 12, Scarlet Sea, Pirate Ship, Route 14, Wicked Woods, The Great Forest, The Deep Sea · more areas unresolved | ||
| Lv. 7 | Route 06, Wicked Woods, The Great Forest | ||
| Lv. 3 | Wild area unresolved | ||
| Lv. 5 | No wild encounter in this data | ||
| Lv. 1 | Route 02, Route 11, Route 12, Scarlet Sea, Route 07, Pirate Ship, Route 14, Icey Hot Cavern, The Deep Sea · more areas unresolved | ||
| Lv. 3 | Wicked Woods, Gad'riel's Domain, The Great Forest | ||
| Lv. 9 | No wild encounter in this data | ||
| Lv. 3 | Darkshawl Peak, Fairy Island | ||
| Lv. 1 | Darkshawl Peak, Fairy Island | ||
| Lv. 3 | No wild encounter in this data | ||
| Lv. 7 | No wild encounter in this data |
Sea Salts and nearby Water Magic moves
Up to six moves with the nearest base power are shown for comparison. This is not a damage or overall strength ranking; effects, accuracy, type multipliers and user stats also matter.
| Move | Power | Accuracy | PP |
|---|---|---|---|
| Still Waters | 85 | 90% | 10 |
| Abyssal Pull | 80 | 90% | 15 |
| Tide Call | 50 | 100% | 20 |
| Sea Salts | 40 | 85% | 15 |
Data and related pages
Move values, level-up lists and wild encounters are extracted from Steam build 2026-10-02. Browse all moves, compare elements on the type chart, or follow a learner above to its Dokimon entry and recorded areas.
