Abyssal Pull
WaterMagic80 Power90% Accuracy
Something deep and unlit takes hold of the enemy and drags. It may lower their speed.
Jump to: Data · Matchups · Learners · Compare moves · Source
Abyssal Pull move data
| Element | Water |
|---|---|
| Category | Magic |
| Power | 80 |
| Accuracy | 90% |
| PP | 15 |
| Target | Enemy |
| Base power rank | #2 of 4 Water Magic moves (ties share a rank) |
Secondary effects
- effectChance: 20%
- enemy Speed stage: -1
What Abyssal Pull hits hard
The Water multiplier depends on the target's element. For two-element targets, multiply both values. See the full type chart.
| Damage | Target elements |
|---|---|
| 2× | |
| 1× | |
| ½× |
Which Dokimon learn Abyssal Pull?
20 Dokimon learn this move by level-up. The level is the first listed level in this build; wild areas show recorded encounters only.
| Dokimon | Element | Learns at | Recorded wild areas |
|---|---|---|---|
| Lv. 42 | No wild encounter in this data | ||
| Lv. 48 | Route 03, Route 11, Route 12, Scarlet Sea, Pirate Ship, Route 14, The Deep Sea · more areas unresolved | ||
| Lv. 46 | Route 04, Route 05, Route 06, Yugo Caves, ??? Town | ||
| Lv. 51 | Yumeko's Domain | ||
| Lv. 44 | Route 03, Rugged Ridge · more areas unresolved | ||
| Lv. 30 | Route 04, Route 15 · more areas unresolved | ||
| Lv. 33 | Route 03, Rugged Ridge · more areas unresolved | ||
| Lv. 36 | Route 11, Route 12, Scarlet Sea, Pirate Ship, Route 14, The Deep Sea · more areas unresolved | ||
| Lv. 44 | Route 06, Route 12, Scarlet Sea, Pirate Ship, Route 14, Wicked Woods, The Great Forest, The Deep Sea · more areas unresolved | ||
| Lv. 48 | Route 06, Wicked Woods, The Great Forest | ||
| Lv. 44 | Wild area unresolved | ||
| Lv. 54 | ???, Wicked Woods, The Great Forest | ||
| Lv. 44 | Route 07 | ||
| Lv. 42 | Tenshou Tower, Route 14, Darkshawl Peak, Fairy Island, Icey Hot Cavern, The Deep Sea | ||
| Lv. 48 | No wild encounter in this data | ||
| Lv. 39 | Darkshawl Peak, Fairy Island | ||
| Lv. 46 | Darkshawl Peak, Fairy Island | ||
| Lv. 44 | No wild encounter in this data | ||
| Lv. 36 | No wild encounter in this data | ||
| Lv. 39 | No wild encounter in this data |
Abyssal Pull and nearby Water Magic moves
Up to six moves with the nearest base power are shown for comparison. This is not a damage or overall strength ranking; effects, accuracy, type multipliers and user stats also matter.
| Move | Power | Accuracy | PP |
|---|---|---|---|
| Still Waters | 85 | 90% | 10 |
| Abyssal Pull | 80 | 90% | 15 |
| Tide Call | 50 | 100% | 20 |
| Sea Salts | 40 | 85% | 15 |
Data and related pages
Move values, level-up lists and wild encounters are extracted from Steam build 2026-10-02. Browse all moves, compare elements on the type chart, or follow a learner above to its Dokimon entry and recorded areas.
