Dokimon Quest Wikiv1.0
Magic move

Still Waters

WaterMagic85 Power90% Accuracy

Channels the calmness of water, before unleashing a forceful wave.

Move data

ElementWater
CategoryMagic
Power85
Accuracy90%
PP10
TargetSelf

What Still Waters hits hard

As a Water move, Still Waters deals double damage to Fire, Poison, half damage to Grass, Electric, Ice. Dual-type targets multiply both rows — see the type chart.

Dokimon that learn Still Waters

5 of the 144 Dokimon learn this move by level-up.