
Mag is an overseer of the sub-earth and can blend in with its environment completely and fully. Unsuspecting enemies will find themselves drenched in molten lava.
Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find
Mag base stats
- Health
- 55
- Attack
- 35
- Defense
- 40
- Mgk. Atk
- 95
- Mgk. Def
- 85
- Speed
- 65
- Base stat total
- 375
A base stat total of 375 puts it below the median. Its strongest stat is Mgk. Atk at 95 (above the median for that stat) and its weakest is Attack at 35.
Mag type defenses
How much damage Mag takes, by attacking element — full table on the type chart.
Weak to
Water2×
Dark2×
Fairy2×
Resists
Grass½×
Ice½×
Best counters to Mag
- Midnight (Dragon/Dark) — Dark attacks hit Mag for 2×
- Duskalina (Dark/Fairy) — Dark attacks hit Mag for 2×
- Hexabelle (Ghost/Fairy) — Fairy attacks hit Mag for 2×
- Ohm (Electric/Fairy) — Fairy attacks hit Mag for 2×
- Palsamon (Ice/Dark) — Dark attacks hit Mag for 2×
Mag evolution
Mag evolves into Magma at level 20. The line finishes as Magma at 629 base stat total, 254 above Mag's 375.
Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.
Compare every family's levels and stat jumps on the evolution calculator.
Mag forms & rarity
Every Mag obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.
- Default
- Unique 1
- Unique 2
- Unique 3
- Unique 4
- Unique 5
- Unique 6
- Unique 7
- Bound
Moves Mag learns by level
| Lv | Move | Element | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Alarm | Support | — | 100% | 40 | |
| 1 | Static Shock | Magic | 20 | 100% | 40 | |
| 3 | Sizzle | Magic | 25 | 100% | 40 | |
| 5 | Iron Curl | Support | — | 100% | 40 | |
| 7 | Wisp Flame | Magic | 45 | 100% | 25 | |
| 9 | Tide Call | Magic | 50 | 100% | 20 | |
| 11 | Purify | Support | — | — | 40 | |
| 13 | Ignite | Magic | 60 | 100% | 20 | |
| 15 | Leaf Spin | Magic | 60 | 100% | 20 | |
| 18 | Glimmer | Support | — | — | 30 | |
| 21 | Halo Ring | Magic | 65 | 95% | 20 | |
| 24 | Fireball | Magic | 75 | 90% | 15 | |
| 27 | Sharpen | Support | — | — | 30 | |
| 30 | Rocket Burst | Physical | 75 | 85% | 15 | |
| 33 | Smoke Bomb | Support | — | — | 25 | |
| 36 | Starfall | Magic | 80 | 90% | 25 | |
| 39 | Blizzard Rush | Magic | 80 | 95% | 20 | |
| 42 | Protect | Support | — | 100% | 15 | |
| 44 | Blinding Light | Magic | 95 | 90% | 15 | |
| 46 | Searing Claws | Physical | 95 | 85% | 25 | |
| 48 | Pep Talk | Support | — | 70% | 15 | |
| 51 | Radiance | Magic | 100 | 85% | 10 | |
| 54 | Wildfire | Magic | 120 | 100% | 20 |
Where to find Mag in Dokimon Quest
| Area | Levels | Encounter rate |
|---|---|---|
| Fairy Island | 30–38 | 5.6% |
