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Marillo battle sprite

Mondex #044 · The Lazy Dokimon

Marillo

WaterFighting

  • Stage 2 of 2
  • Wild — 2 areas

It may appear sad, but don't worry! Marillo always frowns, even when it's happy. Its slow movements pack a punch, and can break through even concrete.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Marillo base stats

Health
120
Attack
92
Defense
74
Mgk. Atk
14
Mgk. Def
100
Speed
42
Base stat total
442

A base stat total of 442 puts it above the median. Its strongest stat is Health at 120 (in the top 10% of all 144 for that stat) and its weakest is Mgk. Atk at 14.

Marillo type defenses

How much damage Marillo takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Grass2×
  • Electric2×
  • Flying2×

Resists

  • Fire½×
  • Ghost0×
  • Ice½×

Best counters to Marillo

  • Ohm (Electric/Fairy) — Electric attacks hit Marillo for 2×
  • Knyfagon (Fire/Flying) — Flying attacks hit Marillo for 2×
  • Sylvaguard (Grass/Flying) — Grass attacks hit Marillo for 2×
  • Corsarc (Electric) — Electric attacks hit Marillo for 2×
  • Slytharot (Grass/Flying) — Grass attacks hit Marillo for 2×

Marillo evolution

Marillo is the family's final form at 442 base stat total — up 120 from Loomleak's 322. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Marillo forms & rarity

Every Marillo obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Marillo learns by level

LvMoveElementCat.PowAccPP
1SwoopFlyingPhysical35100%30
1MeditateFightingSupport——25
3Quick JabFightingPhysical40100%30
5High TideWaterSupport—100%30
7Mighty MashFightingPhysical40100%40
9AlarmLightSupport—100%40
11Sea SaltsWaterMagic4085%15
13Iron CurlLightSupport—100%40
15FurballPoisonPhysical40100%40
18PurifyLightSupport——40
21Splash BashWaterPhysical45100%25
24GlimmerLightSupport——30
27Anchor BashWaterPhysical7090%10
30SharpenLightSupport——30
33Double CrossFightingPhysical7590%15
36Smoke BombLightSupport——25
39Sharp ScaleDragonPhysical7590%15
42ProtectLightSupport—100%15
44Heavy SwingFightingPhysical85100%20
46Pep TalkLightSupport—70%15
48SubmarineWaterPhysical8590%15
50TeardownSignatureFightingPhysical100100%25
51Heavy HeartFairyPhysical9090%20

Where to find Marillo in Dokimon Quest

AreaLevelsEncounter rate
Route 1422–2810.5%
The Deep Sea29–3610.5%