Dokimon Quest Wikiv1.0
Burnsby battle sprite

Mondex #000 · Teddy Bear Dokimon

Burnsby

Fire

  • Stage 1 of 3
  • Not in the wild

It's said they often hide amongst other plushies in hopes of torching unsuspecting prey that might pass by.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Burnsby base stats

Health
54
Attack
38
Defense
53
Mgk. Atk
68
Mgk. Def
40
Speed
71
Base stat total
324

A base stat total of 324 puts it below the median. Its strongest stat is Speed at 71 (above the median for that stat) and its weakest is Attack at 38.

Burnsby type defenses

How much damage Burnsby takes, by attacking element — full table on the type chart.

Weak to

  • Water
  • Dark
  • Fairy

Resists

  • Grass½×
  • Ice½×

Best counters to Burnsby

  • Midnight (Dragon/Dark) — Dark attacks hit Burnsby for 2×
  • Duskalina (Dark/Fairy) — Dark attacks hit Burnsby for 2×
  • Hexabelle (Ghost/Fairy) — Fairy attacks hit Burnsby for 2×
  • Ohm (Electric/Fairy) — Fairy attacks hit Burnsby for 2×
  • Palsamon (Ice/Dark) — Dark attacks hit Burnsby for 2×

How to use Burnsby in battle

Burnsby's Speed (71) is its best stat, and its 68 Mgk. Atk far outruns its 38 Attack — favour its Magic-category moves (Sizzle, Ignite, and later Fireball) over Physical ones like Searing Claws, whose 95 power its 38 Attack cannot cash in. It takes double damage from Water, Dark and Fairy, and with only a 324 base stat total it cannot afford to trade hits there; switch out instead. Evolution comes at level 14, but its own learnset keeps going: Fireball (75 power) at 28, Wildfire (120 power, 100% accuracy) at 40 and the Dragon-element Dragon Fire (110) at 44 — the same top-end list every pure-Fire Dokimon shares.

Burnsby evolution

Burnsby evolves into Felt at level 14. The line finishes as Braveheart at 593 base stat total, 269 above Burnsby's 324.

Compare every family's levels and stat jumps on the evolution calculator.

Burnsby forms & rarity

Every Burnsby obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain trainer battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Burnsby learns by level

LvMoveElementCat.PowAccPP
1SizzleFireMagic25100%40
2ClobberLightPhysical3095%35
3GlimmerLightSupport30
4AlarmLightSupport100%40
5IgniteFireMagic60100%20
8SnickerDarkSupport100%25
11Searing ClawsFirePhysical9585%25
13Sly ShotDarkPhysical70100%20
15SharpenLightSupport30
15PurifyLightSupport40
17First BlowDarkPhysical8090%15
19Smoke BombLightSupport25
22Rocket BurstFirePhysical7585%15
25Blinding LightLightMagic9590%15
28FireballFireMagic7590%15
32BiteDarkPhysical40100%40
36ProtectLightSupport100%15
40WildfireFireMagic120100%20
44Dragon FireDragonMagic11085%10

Where to find Burnsby in Dokimon Quest

Burnsby has no wild spawn in the extracted encounter tables. Burnsby is one of the three starter Dokimon — you get it by picking it at the start of the game.