
It's said they often hide amongst other plushies in hopes of torching unsuspecting prey that might pass by.
Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find
Burnsby base stats
- Health
- 54
- Attack
- 38
- Defense
- 53
- Mgk. Atk
- 68
- Mgk. Def
- 40
- Speed
- 71
- Base stat total
- 324
A base stat total of 324 puts it below the median. Its strongest stat is Speed at 71 (above the median for that stat) and its weakest is Attack at 38.
Burnsby type defenses
How much damage Burnsby takes, by attacking element — full table on the type chart.
Weak to
Water2×
Dark2×
Fairy2×
Resists
Grass½×
Ice½×
Best counters to Burnsby
- Midnight (Dragon/Dark) — Dark attacks hit Burnsby for 2×
- Duskalina (Dark/Fairy) — Dark attacks hit Burnsby for 2×
- Hexabelle (Ghost/Fairy) — Fairy attacks hit Burnsby for 2×
- Ohm (Electric/Fairy) — Fairy attacks hit Burnsby for 2×
- Palsamon (Ice/Dark) — Dark attacks hit Burnsby for 2×
How to use Burnsby in battle
Burnsby's Speed (71) is its best stat, and its 68 Mgk. Atk far outruns its 38 Attack — favour its Magic-category moves, starting with Sizzle at level 3 and Wisp Flame at 13. It takes double damage from Water, Dark and Fairy, and with only a 324 base stat total it cannot afford to trade hits there; switch out instead. Burnsby evolves at level 14, but its own generated learnset keeps going: Ignite arrives at 24, Fireball at 39 and Wildfire (120 power, 100% accuracy) at 54.
Burnsby evolution
Burnsby evolves into Felt at level 14. The line finishes as Braveheart at 593 base stat total, 269 above Burnsby's 324.
Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.
Compare every family's levels and stat jumps on the evolution calculator.
Burnsby forms & rarity
Every Burnsby obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.
- Default
- Unique 1
- Unique 2
- Unique 3
- Unique 4
- Unique 5
- Unique 6
- Unique 7
- Bound
Moves Burnsby learns by level
| Lv | Move | Element | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Alarm | Support | — | 100% | 40 | |
| 1 | Static Shock | Magic | 20 | 100% | 40 | |
| 3 | Sizzle | Magic | 25 | 100% | 40 | |
| 5 | Iron Curl | Support | — | 100% | 40 | |
| 7 | Sea Salts | Magic | 40 | 85% | 15 | |
| 9 | Prism Bolt | Magic | 45 | 100% | 25 | |
| 10 | Peek-a-booSignature | Magic | 40 | 100% | 30 | |
| 11 | Purify | Support | — | — | 40 | |
| 13 | Wisp Flame | Magic | 45 | 100% | 25 | |
| 15 | Spore Cloud | Magic | 50 | 95% | 20 | |
| 18 | Glimmer | Support | — | — | 30 | |
| 21 | Hijinx | Magic | 55 | 80% | 20 | |
| 24 | Ignite | Magic | 60 | 100% | 20 | |
| 27 | Sharpen | Support | — | — | 30 | |
| 30 | Halo Ring | Magic | 65 | 95% | 20 | |
| 33 | Smoke Bomb | Support | — | — | 25 | |
| 36 | Cinder Fang | Physical | 70 | 100% | 20 | |
| 39 | Fireball | Magic | 75 | 90% | 15 | |
| 42 | Protect | Support | — | 100% | 15 | |
| 44 | Rocket Burst | Physical | 75 | 85% | 15 | |
| 46 | Starfall | Magic | 80 | 90% | 25 | |
| 48 | Pep Talk | Support | — | 70% | 15 | |
| 51 | Blinding Light | Magic | 95 | 90% | 15 | |
| 54 | Wildfire | Magic | 120 | 100% | 20 |
Where to find Burnsby in Dokimon Quest
Burnsby does not appear in the extracted wild encounter tables. Burnsby is one of the three starter Dokimon — you get it by picking it at the start of the game.
