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Squibbly battle sprite

Mondex #006 · Anchor Dokimon

Squibbly

Water

  • Stage 1 of 3
  • Not in the wild

It's rumored that baby Squibbly go through immense pain as their steel shell resembling an anchor grows through their body.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Squibbly base stats

Health
79
Attack
65
Defense
80
Mgk. Atk
29
Mgk. Def
45
Speed
44
Base stat total
342

A base stat total of 342 puts it below the median. Its strongest stat is Defense at 80 (in the top quarter of all 144 for that stat) and its weakest is Mgk. Atk at 29.

Squibbly type defenses

How much damage Squibbly takes, by attacking element — full table on the type chart.

Weak to

  • Grass2×
  • Electric2×

Resists

  • Fire½×
  • Ice½×

Best counters to Squibbly

  • Ohm (Electric/Fairy) — Electric attacks hit Squibbly for 2×
  • Sylvaguard (Grass/Flying) — Grass attacks hit Squibbly for 2×
  • Corsarc (Electric) — Electric attacks hit Squibbly for 2×
  • Slytharot (Grass/Flying) — Grass attacks hit Squibbly for 2×
  • Spring-Lee (Grass/Dark) — Grass attacks hit Squibbly for 2×

Squibbly evolution

Squibbly evolves into Loctorus at level 16. The line finishes as Krakanchor at 548 base stat total, 206 above Squibbly's 342.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Squibbly forms & rarity

Every Squibbly obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Squibbly learns by level

LvMoveElementCat.PowAccPP
1ClobberLightPhysical3095%35
1AlarmLightSupport—100%40
3StampedeLightPhysical40100%40
5Iron CurlLightSupport—100%40
7Quick JabFightingPhysical40100%30
9PurifyLightSupport——40
11Splash BashWaterPhysical45100%25
13GlimmerLightSupport——30
15Tide CallWaterMagic50100%20
18SharpenLightSupport——30
21SwipeLightPhysical60100%30
24Talon SlashFlyingPhysical60100%20
27Smoke BombLightSupport——25
30Bright ClawsLightPhysical65100%30
33ProtectLightSupport—100%15
36Venom RakePoisonPhysical65100%15
39Pep TalkLightSupport—70%15
42Anchor BashWaterPhysical7090%10
44High TideWaterSupport—100%30
46SubmarineWaterPhysical8590%15
48Draco JawDragonPhysical8590%15

Where to find Squibbly in Dokimon Quest

Squibbly does not appear in the extracted wild encounter tables. Squibbly is one of the three starter Dokimon — you get it by picking it at the start of the game.