Midnight has the power to go completely invisible due to its body being composed of concentrated mist. It's the protector of the skies.
Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find
Midnight base stats
- Health
- 115
- Attack
- 110
- Defense
- 80
- Mgk. Atk
- 125
- Mgk. Def
- 90
- Speed
- 155
- Base stat total
- 675
A base stat total of 675 puts it in the top 10% of all 144. Its strongest stat is Speed at 155 (in the top 10% of all 144 for that stat) and its weakest is Defense at 80.
Midnight type defenses
How much damage Midnight takes, by attacking element (both types multiplied) — full table on the type chart.
Weak to
Fighting2×
Dragon2×
Fairy2×
Ice2×
Resists
Flying½×
Best counters to Midnight
- Draeking (Dragon/Ghost) — Dragon attacks hit Midnight for 2×
- Magma (Dragon/Fire) — Dragon attacks hit Midnight for 2×
- Duskalina (Dark/Fairy) — Fairy attacks hit Midnight for 2×
- Hexabelle (Ghost/Fairy) — Fairy attacks hit Midnight for 2×
- Ohm (Electric/Fairy) — Fairy attacks hit Midnight for 2×
Midnight evolution
Midnight is the family's final form at 675 base stat total — up 360 from Dawn's 315. It does not evolve further.
Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.
Compare every family's levels and stat jumps on the evolution calculator.
Midnight forms & rarity
Every Midnight obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.
- Default
- Unique 1
- Unique 2
- Unique 3
- Unique 4
- Unique 5
- Unique 6
- Unique 7
- Bound
Moves Midnight learns by level
| Lv | Move | Element | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Swoop | Physical | 35 | 100% | 30 | |
| 1 | Snicker | Support | — | 100% | 25 | |
| 3 | Low Blow | Physical | 40 | 100% | 15 | |
| 5 | Tail Trap | Support | — | 90% | 15 | |
| 7 | Bite | Physical | 40 | 100% | 40 | |
| 9 | Dragon Greed | Magic | 60 | 90% | 15 | |
| 11 | Dark Toll | Support | — | 90% | 15 | |
| 13 | Combo Hit | Physical | 65 | 100% | 20 | |
| 15 | Venom Rake | Physical | 65 | 100% | 15 | |
| 18 | Fierce Gaze | Support | — | 100% | 15 | |
| 21 | Sly Shot | Physical | 70 | 100% | 20 | |
| 22 | EnvelopSignature | Magic | 40 | 95% | 25 | |
| 24 | Shadow Box | Physical | 75 | 90% | 15 | |
| 27 | Purify | Support | — | — | 40 | |
| 30 | Sharp Scale | Physical | 75 | 90% | 15 | |
| 33 | Sharpen | Support | — | — | 30 | |
| 35 | Moonlit WaltzSignature | Magic | 75 | 95% | 20 | |
| 36 | Black Current | Magic | 80 | 90% | 15 | |
| 39 | Wyrm Breath | Magic | 85 | 90% | 20 | |
| 42 | Protect | Support | — | 100% | 15 | |
| 44 | Heavy Heart | Physical | 90 | 90% | 20 | |
| 46 | Dark Bond | Magic | 95 | 85% | 15 | |
| 46 | CycloneSignature | Magic | 85 | 85% | 10 | |
| 48 | Alarm | Support | — | 100% | 40 | |
| 51 | Dragon Fire | Magic | 110 | 85% | 10 | |
| 54 | Hydra Blast | Magic | 125 | 90% | 15 |
Where to find Midnight in Dokimon Quest
Midnight does not appear in the extracted wild encounter tables. It is normally obtained another way — by evolving Dawn, as a gift or story reward, or from a Ranger battle.

