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Midnight battle sprite

Mondex #134 · The Witching Dokimon

Midnight

DragonDark

  • Stage 2 of 2
  • Evolves from Dawn

Midnight has the power to go completely invisible due to its body being composed of concentrated mist. It's the protector of the skies.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Midnight base stats

Health
115
Attack
110
Defense
80
Mgk. Atk
125
Mgk. Def
90
Speed
155
Base stat total
675

A base stat total of 675 puts it in the top 10% of all 144. Its strongest stat is Speed at 155 (in the top 10% of all 144 for that stat) and its weakest is Defense at 80.

Midnight type defenses

How much damage Midnight takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Fighting2×
  • Dragon2×
  • Fairy2×
  • Ice2×

Resists

  • Flying½×

Best counters to Midnight

  • Draeking (Dragon/Ghost) — Dragon attacks hit Midnight for 2×
  • Magma (Dragon/Fire) — Dragon attacks hit Midnight for 2×
  • Duskalina (Dark/Fairy) — Fairy attacks hit Midnight for 2×
  • Hexabelle (Ghost/Fairy) — Fairy attacks hit Midnight for 2×
  • Ohm (Electric/Fairy) — Fairy attacks hit Midnight for 2×

Midnight evolution

Midnight is the family's final form at 675 base stat total — up 360 from Dawn's 315. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Midnight forms & rarity

Every Midnight obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Midnight learns by level

LvMoveElementCat.PowAccPP
1SwoopFlyingPhysical35100%30
1SnickerDarkSupport—100%25
3Low BlowDarkPhysical40100%15
5Tail TrapDarkSupport—90%15
7BiteDarkPhysical40100%40
9Dragon GreedDragonMagic6090%15
11Dark TollDarkSupport—90%15
13Combo HitFightingPhysical65100%20
15Venom RakePoisonPhysical65100%15
18Fierce GazeDragonSupport—100%15
21Sly ShotDarkPhysical70100%20
22EnvelopSignatureGhostMagic4095%25
24Shadow BoxDarkPhysical7590%15
27PurifyLightSupport——40
30Sharp ScaleDragonPhysical7590%15
33SharpenLightSupport——30
35Moonlit WaltzSignatureFairyMagic7595%20
36Black CurrentDarkMagic8090%15
39Wyrm BreathDragonMagic8590%20
42ProtectLightSupport—100%15
44Heavy HeartFairyPhysical9090%20
46Dark BondDarkMagic9585%15
46CycloneSignatureFlyingMagic8585%10
48AlarmLightSupport—100%40
51Dragon FireDragonMagic11085%10
54Hydra BlastDragonMagic12590%15

Where to find Midnight in Dokimon Quest

Midnight does not appear in the extracted wild encounter tables. It is normally obtained another way — by evolving Dawn, as a gift or story reward, or from a Ranger battle.