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Plasma battle sprite

Mondex #083 · Positive Dokimon

Plasma

Electric

  • Stage 1 of 3
  • Wild — 5 areas

This positive little Dokimon is always looking at the bright side of things, unlike its negative counterpart.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Plasma base stats

Health
15
Attack
20
Defense
40
Mgk. Atk
45
Mgk. Def
40
Speed
35
Base stat total
195

A base stat total of 195 puts it in the bottom quarter of all 144. Its strongest stat is Mgk. Atk at 45 (in the bottom quarter of all 144 for that stat) and its weakest is Health at 15.

Plasma type defenses

How much damage Plasma takes, by attacking element — full table on the type chart.

Weak to

  • Grass2×
  • Dark2×

Resists

  • Water½×
  • Electric½×
  • Light½×
  • Flying½×
  • Ice½×

Best counters to Plasma

  • Midnight (Dragon/Dark) — Dark attacks hit Plasma for 2×
  • Duskalina (Dark/Fairy) — Dark attacks hit Plasma for 2×
  • Sylvaguard (Grass/Flying) — Grass attacks hit Plasma for 2×
  • Palsamon (Ice/Dark) — Dark attacks hit Plasma for 2×
  • Dartarget (Dark/Ghost) — Dark attacks hit Plasma for 2×

Plasma evolution

Plasma evolves into Luminite at level 12. The line finishes as Zappy at 450 base stat total, 255 above Plasma's 195.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Plasma forms & rarity

Every Plasma obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Plasma learns by level

LvMoveElementCat.PowAccPP
1AlarmLightSupport—100%40
1Static ShockElectricMagic20100%40
3Battery BoltElectricPhysical40100%30
5Iron CurlLightSupport—100%40
7Ink SprayPoisonMagic4095%30
9Prism BoltLightMagic45100%25
11PurifyLightSupport——40
13LightningElectricMagic5095%40
15Gale SliceFlyingMagic5595%20
18GlimmerLightSupport——30
21Spirit PalmFightingMagic55100%20
24Live WireElectricPhysical6095%20
27SharpenLightSupport——30
30Dragon GreedDragonMagic6090%15
33Smoke BombLightSupport——25
36Halo RingLightMagic6595%20
39Coil StrikeElectricPhysical7595%20
42ProtectLightSupport—100%15
44StarfallLightMagic8090%25
46Charge CannonElectricMagic8590%15
48Pep TalkLightSupport—70%15
51Blinding LightLightMagic9590%15
54RadianceLightMagic10085%10

Where to find Plasma in Dokimon Quest

AreaLevelsEncounter rate
Icey Hot Cavern29–3627.3%
Unnamed cave interior (map area 42)11–1528.6%
Unnamed cave interior (map area 48)14–1711.8%
Unnamed cave interior (map area 83)32–4011.1%
Unnamed cave interior (map area 83)32–4022.2%