
This positive little Dokimon is always looking at the bright side of things, unlike its negative counterpart.
Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find
Plasma base stats
- Health
- 15
- Attack
- 20
- Defense
- 40
- Mgk. Atk
- 45
- Mgk. Def
- 40
- Speed
- 35
- Base stat total
- 195
A base stat total of 195 puts it in the bottom quarter of all 144. Its strongest stat is Mgk. Atk at 45 (in the bottom quarter of all 144 for that stat) and its weakest is Health at 15.
Plasma type defenses
How much damage Plasma takes, by attacking element — full table on the type chart.
Weak to
Grass2×
Dark2×
Resists
Water½×
Electric½×
Light½×
Flying½×
Ice½×
Best counters to Plasma
- Midnight (Dragon/Dark) — Dark attacks hit Plasma for 2×
- Duskalina (Dark/Fairy) — Dark attacks hit Plasma for 2×
- Sylvaguard (Grass/Flying) — Grass attacks hit Plasma for 2×
- Palsamon (Ice/Dark) — Dark attacks hit Plasma for 2×
- Dartarget (Dark/Ghost) — Dark attacks hit Plasma for 2×
Plasma evolution
Plasma evolves into Luminite at level 12. The line finishes as Zappy at 450 base stat total, 255 above Plasma's 195.
Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.
Compare every family's levels and stat jumps on the evolution calculator.
Plasma forms & rarity
Every Plasma obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.
- Default
- Unique 1
- Unique 2
- Unique 3
- Unique 4
- Unique 5
- Unique 6
- Unique 7
- Bound
Moves Plasma learns by level
| Lv | Move | Element | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Alarm | Support | — | 100% | 40 | |
| 1 | Static Shock | Magic | 20 | 100% | 40 | |
| 3 | Battery Bolt | Physical | 40 | 100% | 30 | |
| 5 | Iron Curl | Support | — | 100% | 40 | |
| 7 | Ink Spray | Magic | 40 | 95% | 30 | |
| 9 | Prism Bolt | Magic | 45 | 100% | 25 | |
| 11 | Purify | Support | — | — | 40 | |
| 13 | Lightning | Magic | 50 | 95% | 40 | |
| 15 | Gale Slice | Magic | 55 | 95% | 20 | |
| 18 | Glimmer | Support | — | — | 30 | |
| 21 | Spirit Palm | Magic | 55 | 100% | 20 | |
| 24 | Live Wire | Physical | 60 | 95% | 20 | |
| 27 | Sharpen | Support | — | — | 30 | |
| 30 | Dragon Greed | Magic | 60 | 90% | 15 | |
| 33 | Smoke Bomb | Support | — | — | 25 | |
| 36 | Halo Ring | Magic | 65 | 95% | 20 | |
| 39 | Coil Strike | Physical | 75 | 95% | 20 | |
| 42 | Protect | Support | — | 100% | 15 | |
| 44 | Starfall | Magic | 80 | 90% | 25 | |
| 46 | Charge Cannon | Magic | 85 | 90% | 15 | |
| 48 | Pep Talk | Support | — | 70% | 15 | |
| 51 | Blinding Light | Magic | 95 | 90% | 15 | |
| 54 | Radiance | Magic | 100 | 85% | 10 |
Where to find Plasma in Dokimon Quest
| Area | Levels | Encounter rate |
|---|---|---|
| Icey Hot Cavern | 29–36 | 27.3% |
| Unnamed cave interior (map area 42) | 11–15 | 28.6% |
| Unnamed cave interior (map area 48) | 14–17 | 11.8% |
| Unnamed cave interior (map area 83) | 32–40 | 11.1% |
| Unnamed cave interior (map area 83) | 32–40 | 22.2% |
