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Sindela battle sprite

Mondex #125 · Grass Body Dokimon

Sindela

GrassFairy

  • Stage 3 of 3
  • Evolves from Linna

Sindela is a mysterious humanoid Dokimon to which much is unknown. But it's been said they can speak to the dead and bend the universe.

Jump to: Stats · Type defenses · Evolution · Forms · Moves · Where to find

Sindela base stats

Health
80
Attack
40
Defense
55
Mgk. Atk
125
Mgk. Def
110
Speed
140
Base stat total
550

A base stat total of 550 puts it in the top quarter of all 144. Its strongest stat is Speed at 140 (in the top 10% of all 144 for that stat) and its weakest is Attack at 40.

Sindela type defenses

How much damage Sindela takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Flying2×
  • Poison4×
  • Ghost2×
  • Ice2×

Resists

  • Water½×
  • Electric½×
  • Dark½×
  • Fighting½×
  • Dragon½×
  • Fairy½×

Best counters to Sindela

  • Drifty (Water/Poison) — Poison attacks hit Sindela for 4×
  • Skrappler (Poison) — Poison attacks hit Sindela for 4×
  • Hunch (Dragon/Poison) — Poison attacks hit Sindela for 4×
  • Toxihop (Water/Poison) — Poison attacks hit Sindela for 4×
  • Fungalina (Fairy/Poison) — Poison attacks hit Sindela for 4×

Sindela evolution

Sindela is the family's final form at 550 base stat total — up 285 from Leea's 265. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Sindela forms & rarity

Every Sindela obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

  • Default
  • Unique 1
  • Unique 2
  • Unique 3
  • Unique 4
  • Unique 5
  • Unique 6
  • Unique 7
  • Bound

Moves Sindela learns by level

LvMoveElementCat.PowAccPP
1Peek-a-booFairyMagic40100%30
1Charm CircleFairySupport——20
3EnvelopGhostMagic4095%25
5Sticky SapGrassSupport—90%30
7Wisp LanternFairyMagic45100%25
9Simple SpellFairyMagic50100%30
11Healing HerbsGrassSupport—100%15
13Spore CloudGrassMagic5095%20
15CorrosionPoisonMagic50100%15
18HeartwoodGrassSupport——15
21Leaf SpinGrassMagic60100%20
24Seed SlingGrassMagic7085%15
27Shroom ShieldGrassSupport—95%10
30Bramble LashGrassPhysical70100%20
32Siren ScreechSignatureGhostMagic8090%15
33PurifyLightSupport——40
36Moonlit WaltzFairyMagic7595%20
39Bloom BurstGrassMagic7590%15
41Wailing VeilSignatureGhostMagic6095%20
42SharpenLightSupport——30
44Sweet SongFairyMagic80100%15
46Blizzard RushIceMagic8095%20
47StarfallSignatureLightMagic8090%25
48Pep TalkLightSupport—70%15
51Grass ScytheGrassPhysical8595%10
54Wyrm BreathDragonMagic8590%20

Where to find Sindela in Dokimon Quest

Sindela does not appear in the extracted wild encounter tables. It is normally obtained another way — by evolving Linna, as a gift or story reward, or from a Ranger battle.